Chroma started out as a Flash Game made during my 4th Year study at SFU. Teamed up with Kelvin Mau, Justin Sy, James Hong, David Cho. We designed a puzzle platformer using Flash CS4. My main role was to design design the character, environment and story. In 2012, I took that old project and revamped all the graphics and created new environment tile sets. A Flash prototype was created for the little robot with 3 stages in different difficulties.
These are the revamped and new designs to potential power ups of Chroma to adjust different kinds of game play.